The REX USER EXPERIENCE!

REAL ENVIRONMENT XTREME - OUR COMPANY

REX & Beyond

What does the future hold for REX technology? Well to sum it up... we're not done yet! As the advancement in our technology moves forward, the demand will be inherently viable, either for the current platforms as we now know them (FSX, FS9, X-Plane) or any future simulator platforms. We now have 3 products underway, and we'll continue to strive for the most realistic flight environment possible in any domain available.

The entire Real Environment team would sincerely like to thank you for inquiring about our software, and we're confident you will encounter many years of enjoyment from REX.

The REX Team!


Meet the REX Development Team

Tim Fuchs - Developer, Lead Artistic & Texture Development

Tim is a multi degree-level fine artist disciplined in computer graphics as well as natural media. He comes from a working background, and contributed his talents to some of the largest companies in the world, including Adobe Systems, Motorola, FOX Entertainment Group and AlliedSignal Aerospace. Tim continues to devote quality artistic work and strives for realism and excellence in every texture he creates. As you can see from his work on X Graphics or his award-winning freeware application for FS9, Real Environment Professional, his level of commitment to enhancing the Flight Simulator environment is unsurpassed. Tim brings to REX a pinpoint vision of accurate environment representation, and the quality inherent in this package is a true testament of his dedication.

Reed Stough - Systems Developer

Reed brings to the REX team over 10 years experience in computer programming, business analysis and project management. He also brings a unique perspective in the area of Meteorology in which since he was a kid, has been fascinated with the dynamics of weather and storms. He has worked for the National Weather Service and back when he lived in Indiana he used to chase thunderstorms and tornadoes as a storm spotter. Reed has written papers for college credit in regards to how to forecast thunderstorm outbreaks and severe weather events. He became fascinated with Microsoft's Flight Simulator since version 5 and had a vision to make the weather a more dominent feature of the simulation. Thus, Reed developed the Weather Maker product line of weather engines since version 2002, and has been one of leading forces in the industry in pushing the development to new levels. He is determined to bring the most realistic experience in weather to all flight simulator enthusiatists.

Bill Collins - Texture Artist

Bill continues to shock and awe with every engaging texture he creates. Coming from Foundation 9 Entertainment, Bill understands the necessity for realism in graphics production. He is a member of the International Game Developers Association and has accumulated countless awards on many big name titles.

Chan Raiu - GUI Programmer

Chan heads up the GUI development with an intricate eye for detail. He brings to REX over 15 years of high level programming expertise and systems analysis, and has worked alongside Mr. Fuchs on many known projects for Adobe Systems and Motorola.

Stephen Lyon (CFI-PPL) - Photographer/Pilot/Marketing Consultant

Mr. Lyon's work is viewed worldwide, from as far back as 20+ years as a professional photographer for clients ranging from Pepsi to the Ford Motor Company. His talents for the 'shutter' never cease to amaze. In 1999 he received his PPL and had expanded his focus to not only product photography, but nature. His exceptional work on Real Environment Xtreme™ is evident everytime you look above. All skies in REX have been shot from his lens, as well as most of the cloud types. Mr. Lyon also brings to the table 25+ years marketing experience and manages his ad agency on a daily basis.